#pragma once

#include <iostream>
#include <string>

using namespace std;

class GameObject;

class GameComponent
{
	protected:
		string ID;				//String containing the component type.
		GameObject * parent;	//a pointer to the object that has this component
	public:
		string getID();			//Returns a string containing the component type.
		void setParent(GameObject * o); //Sets parent
};